This game was created for the WonderJam H2020, organized by the Association des Étudiants de Mathématiques et Informatique de l'UQAC with the support of Ubisoft Saguenay. The theme was "Frenzy", and the constraints drawn were "Race", "Survival" and "Dialogue". After finding an applicable game concept, we decided to accept all these constraints.
Last Jam went very well, so we wanted to keep the team and the good bases of the latter. Our team, dubbed Geraldine Coding Studio, failed to reach the podium this year. But once again, this event was an opportunity to strengthen friendships and learn to work as a team in an extremely short time frame. The event is accessible by this link.
In this adventure, I was with:
In the design of the game, each member was involved with a say in the emergence of the story, theme and gameplay.
In the realization, I was part of the group of 4 developers for the Unity integration. I implemented the action pop-ups, the lemonade stands with their queue, the repair of houses and the movement of characters.
I was also assigned the role of Unity technical expert: when people had architectural or implementation questions, I helped them. In addition, I was in charge of maintaining an architecture in the code. For example, the code for the action and speech pop-ups were separate because they were done by 2 different people. Then, their code was merged
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